Invention Grant
- Patent Title: Texturing a 3D modeled object
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Application No.: US14949686Application Date: 2015-11-23
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Publication No.: US10013801B2Publication Date: 2018-07-03
- Inventor: Eloi Mehr
- Applicant: Dassault Systemes
- Applicant Address: FR Velizy Villacoublay
- Assignee: Dassault Systemes
- Current Assignee: Dassault Systemes
- Current Assignee Address: FR Velizy Villacoublay
- Agency: Hamilton, Brook, Smith & Reynolds, P.C.
- Priority: EP14306986 20141210
- Main IPC: G06T17/20
- IPC: G06T17/20 ; G06T15/04 ; G06F17/18 ; G06F17/50 ; G06T15/10 ; G06F17/11 ; G06T7/50

Abstract:
A computer-implemented method for designing a 3D modeled object representing a real object comprises providing a 3D mesh representing the real object, a texturing image and a mapping between the vertices of the 3D mesh and pixels of the texturing image; then maximizing a probability P(L(V)) of the form: P ( L ( V ) ) = 1 Z exp ( - ∑ i = 1 n φ i ′ ( L ( v i ) ) - ∑ f ∈ ℱ ψ f ′ ( { L ( v i ) } i ∈ f ) ) . Maximizing is performed with a predetermined discrete Markov Random Field optimization scheme viewing the 3D mesh and the pixel shifts associated to the texture coordinates of the vertices of the 3D mesh as a Markov Random Field of energy −log(P(L(V)))−log(Z). The method then comprises texturing the 3D mesh according to the texturing image, to the mapping, and to the result of the maximizing. This provides an improved solution for designing a 3D modeled object a real object.
Public/Granted literature
- US20160171765A1 TEXTURING A 3D MODELED OBJECT Public/Granted day:2016-06-16
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