Extension of the MPEG/SC3DMC standard to polygon meshes
Abstract:
A system, method and computer program product to traverse a polygon mesh, partition the polygon mesh into a set of polygon fans based on the traversal order, and tessellate the set of polygon fans into triangles based on the traversal order. This transformation of the polygon mesh into a triangle mesh enables the polygon mesh to be compressed and decompressed using the SC3DMC standard.
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