- Patent Title: Efficient rendering based on ray intersections with virtual objects
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Application No.: US15194207Application Date: 2016-06-27
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Publication No.: US10062199B2Publication Date: 2018-08-28
- Inventor: Christopher R. Schoeneman
- Applicant: Pixar
- Applicant Address: US CA Emeryville
- Assignee: Pixar
- Current Assignee: Pixar
- Current Assignee Address: US CA Emeryville
- Agency: Kilpatrick Townsend & Stockton LLP
- Main IPC: G06T15/06
- IPC: G06T15/06 ; G06T7/00

Abstract:
A method and system for rendering a three-dimensional (3D) scene by excluding non-contributing objects are disclosed. A preliminary object analysis using relatively few rays can be performed to determine which off-camera objects are to be excluded or included in the rendering process. The preliminary object analysis may involve performing an initial ray path tracing to identify intersections between a plurality of rays and one or more objects in the 3D scene. The object analysis can include identifying whether a first object in the 3D scene can be identified as an off-camera object. When the first object is identified as an off-camera object, a number of intersections between the plurality of rays and the first object can be counted. If the number of intersections is less than a corresponding threshold, the first object can be identified as being excluded from a future rendering process to render the first frame.
Public/Granted literature
- US20170372508A1 EFFICIENT RENDERING BASED ON RAY INTERSECTIONS WITH VIRTUAL OBJECTS Public/Granted day:2017-12-28
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |
G06T15/06 | .光线跟踪 |