Varying effective resolution by screen location by changing active color sample count within multiple render targets
Abstract:
A graphics processing unit (GPU) is configured to receive metadata specifying an active sample configuration for a particular region of a display device among a plurality of regions of the display device and receive pixel data for one or more pixels in the particular region. The pixel data specifies the same number of color samples for each pixel. For each pixel in the particular region, the GPU invokes a pixel shader only for color samples specified to be active samples by the configuration.
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