System and method for enabling a player proxy to execute a gaming event
Abstract:
A gaming system that includes a server and a first gaming machine communicatively coupled to the server, wherein the first gaming machine includes an input device configured to receive game play events from a first player operating the first gaming machine. The gaming system further includes one or more additional gaming machines communicatively coupled to the server, wherein each of the one or more additional gaming machines is operated by a respective player. The gaming system also includes a processor programmed to provide a game of chance on the first gaming machine, determine that a triggering event as occurred, and based on the triggering event, enable one of the one or more players on one of the one or more additional gaming machines to execute a game play event for the first player.
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