- Patent Title: Dynamic allocation of rendering resources in a cloud gaming system
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Application No.: US14432046Application Date: 2013-05-23
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Publication No.: US10092834B2Publication Date: 2018-10-09
- Inventor: Stephan Georgiev , Tomokazu Otani , Sanro Zlobec
- Applicant: KABUSHIKI KAISHA SQUARE ENIX HOLDINGS
- Applicant Address: JP Tokyo
- Assignee: KABUSHIKI KAISHA SQUARE ENIX HOLDINGS
- Current Assignee: KABUSHIKI KAISHA SQUARE ENIX HOLDINGS
- Current Assignee Address: JP Tokyo
- Agency: Greenblum & Bernstein, P.L.C.
- International Application: PCT/CA2013/000505 WO 20130523
- International Announcement: WO2014/186858 WO 20141127
- Main IPC: A63F9/24
- IPC: A63F9/24 ; A63F13/355 ; A63F13/352 ; A63F13/216 ; A63F13/358 ; H04L29/08 ; G06F3/14 ; G06F9/50 ; H04N21/434 ; H04L29/06

Abstract:
Provided is a method that includes generating sets of rendering commands for rendering video content for a client device and directing each of the sets of rendering commands to at least one rendering resource from a group of at least two rendering resources, such that each of the rendering resources has at least some of the sets of rendering commands directed to it. The action of directing may include directing each set of rendering commands to a rendering resource, from among the at least two rendering resources, that is designated as an allocated rendering resource for the client device. The method may further include changing which of the at least two rendering resources is designated as the allocated rendering resource for the client device.
Public/Granted literature
- US20160059125A1 DYNAMIC ALLOCATION OF RENDERING RESOURCES IN A CLOUD GAMING SYSTEM Public/Granted day:2016-03-03
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