Invention Grant
- Patent Title: Apparatus and methods for tangible collaborative learning
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Application No.: US14734938Application Date: 2015-06-09
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Publication No.: US10163369B2Publication Date: 2018-12-25
- Inventor: Nesra Yannier , Kenneth R. Koedinger , Scott E. Hudson
- Applicant: CARNEGIE MELLON UNIVERSITY, a Pennsylvania Non-Profit Corporation
- Applicant Address: US PA Pittsburgh
- Assignee: Carnegie Mellon University
- Current Assignee: Carnegie Mellon University
- Current Assignee Address: US PA Pittsburgh
- Agent Michael G. Monyok; David G. Oberdick
- Main IPC: G09B23/06
- IPC: G09B23/06 ; G09B23/10 ; G09B7/02 ; G09B7/06

Abstract:
The present invention relates generally to a system and method that bring together the advantages of computer games and the physical world to increase engagement, collaboration and learning. The system and method can be used with a myriad of physical setups and can be used for many different content areas in education. In one embodiment, a mixed reality interaction is facilitated with an EarthShake™ game presented on a display. The game is synchronized with a tangible interface comprising a physical object and a sensor capable of detecting a change in the condition of the physical object. The system and method help kids discover scientific and other learning principles while experimenting with real objects in a physical environment supported with audio and visual feedback. Students interactively make predictions, see results, grapple with disconfirming evidence and formulate explanations in forms of general principles.
Public/Granted literature
- US20160049095A1 Apparatus and Methods for Tangible Collaborative Learning Public/Granted day:2016-02-18
Information query