Invention Grant
- Patent Title: Using compute shaders as front end for vertex shaders
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Application No.: US14297248Application Date: 2014-06-05
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Publication No.: US10176621B2Publication Date: 2019-01-08
- Inventor: Mark Evan Cerny , David Simpson , Jason Scanlin
- Applicant: Sony Interactive Entertainment Inc.
- Applicant Address: JP Tokyo
- Assignee: Sony Interactive Entertainment Inc.
- Current Assignee: Sony Interactive Entertainment Inc.
- Current Assignee Address: JP Tokyo
- Agency: JDI Patent
- Agent Joshua D. Isenberg; Robert Pullman
- Main IPC: G06T15/60
- IPC: G06T15/60 ; G06T15/00 ; G06T15/30 ; G06T15/40

Abstract:
A set of graphics primitive information for a virtual object may be processed with compute shader running on a graphics processing unit (GPU) to generate a modified set of primitive information. The modified set of primitive information may be passed to a vertex shader running on the GPU. The vertex shader may perform vertex shading on the modified set of primitive information. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
Public/Granted literature
- US20140362081A1 USING COMPUTE SHADERS AS FRONT END FOR VERTEX SHADERS Public/Granted day:2014-12-11
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