Centralized management of real time virtual experiences
Abstract:
Centralized management of real time virtual experiences is provided herein. A method includes creating a pool of a plurality players for one or more of a plurality of virtual gaming experiences that are based on real world sporting events, receiving a selection of one of the plurality of virtual gaming experiences from each of the plurality players, monitoring the real world sporting events, determining when one or more of the plurality players wins their respective virtual gaming experience, and awarding one or more of the winning plurality players points.
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