View synthesis using low resolution depth maps
Abstract:
View synthesis is performed based on obtained texture data and a depth map. The resolution of the depth map is lower than that of the texture data by a ratio dw in the x direction and by a ratio dh in the y direction. Texture pixel positions x, y are transformed into non-integer depth map pixel positions by performing divisions x/dw and y/dh and these non-integer depth map pixel positions are rounded to integer depth map pixel positions, and a view is synthesized based at least on the obtained texture data and depth map values at the integer depth map pixel positions and/or adjacent positions.
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