Invention Grant
- Patent Title: Method and system for distributed shader optimization
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Application No.: US15672154Application Date: 2017-08-08
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Publication No.: US10296345B2Publication Date: 2019-05-21
- Inventor: Jeremy Zelsnack
- Applicant: NVIDIA Corporation
- Applicant Address: US CA Santa Clara
- Assignee: Nvidia Corporation
- Current Assignee: Nvidia Corporation
- Current Assignee Address: US CA Santa Clara
- Main IPC: G06F8/41
- IPC: G06F8/41 ; G06F9/38

Abstract:
Embodiments of the present invention are operable to communicate a list of important shaders and their current best-known compilations to remote client devices over a communications network. Client devices are allowed to produce modified shader compilations by varying optimizations. If a client device produces a modified compilation that beats an important shader's current best-known compilation, embodiments of the present invention can communicate this new best-known shader compilation back to a host computer system. Furthermore, embodiments of the present invention may periodically broadcast the new best-known shader compilation back to client devices for possible further optimization or for efficient rendering operations using the best-known shader compilation.
Public/Granted literature
- US20170337061A1 METHOD AND SYSTEM FOR DISTRIBUTED SHADER OPTIMIZATION Public/Granted day:2017-11-23
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