On-demand rich media content distribution responsive to on-line gamer position and status
Abstract:
A game system for running a game with access to rich media content for at least one player includes one or more gaming consoles that are connected to a network with a content server that is in communication with the gaming console. The content server provides rich media content through a network for use with the user-play game. A content information receiver, disposed in the gaming console and connected to the network, receives the rich media content provided from the content server. A compositor is used to composite the rich media content with the game, and a game executer, that is provided in the gaming console, executes the game while involving the at least one player.
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