Real-time animation method for hair-object collisions
Abstract:
Disclosed is a real-time motion simulation method for hair and object collisions, which is based on a small amount of pre-computation training data and generates a self-adaptive simplified model for virtual hair style for real-time selection and interpolation and collision correction, thereby realizing real-time high-quality motion simulation for hair-object collisions. The method comprises the following steps: 1) reduced model pre-computation: based on pre-computation simulation data, selecting representative hairs and generating a reduced model; 2) real-time animation and interpolation: clustering the representative hairs simulated in real time; selecting the reduced model and interpolating; and 3) collision correction: detecting collision and applying a correction force on the representative hairs to correct the collisions. The present invention proposed a real-time simulation method for hair-object collision, which achieves similar effect as off-line simulation and reduces the computation time cost.
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