Invention Grant
- Patent Title: Method for continuously playing, on a client device, a content broadcast within a peer-to-peer network
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Application No.: US15564392Application Date: 2016-04-07
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Publication No.: US10341035B2Publication Date: 2019-07-02
- Inventor: Axel Delmas , Nikolay Rodionov
- Applicant: Streamroot, Inc. , Axel Delmas , Nikolay Rodionov
- Applicant Address: US MA Boston
- Assignee: STEAMROOT, INC.
- Current Assignee: STEAMROOT, INC.
- Current Assignee Address: US MA Boston
- Agency: Womble Bond Dickinson (US) LLP
- Priority: FR1552976 20150407
- International Application: PCT/FR2016/050797 WO 20160407
- International Announcement: WO2016/162639 WO 20161013
- Main IPC: H04H20/08
- IPC: H04H20/08 ; H04N21/231 ; H04N21/2343 ; H04N21/262 ; H04N21/4335 ; H04N21/4402 ; H04N21/63 ; H04N21/845

Abstract:
The present invention relates to a method for continuously reading, on a client device (11), content broadcast within a peer-to-peer network (10) of client devices (11, 12), said content being made up of a sequence of segments, the client device (11) comprising a first buffer memory (M1) provisionally storing at least one raw segment of said content, each raw segment being in a format that is suitable for transfer within the peer-to-peer network (10), the method being characterized in that it includes the implementation by data-processing means (110) of the device (11) of the following steps: (a) converting at least one raw segment from the first buffer memory (M1) into a format suitable for reading on the device (11), and storing said converted segment in a second buffer memory (M2) of the device (11), so that the second buffer memory (M2) stores a number between a minimum number and a maximum number of converted segments arranged upstream from a reading point of said content; (b) reading, from the second buffer memory (M2), at least one fragment of the converted segment arranged at said reading point; (c) deleting, from said second buffer memory (M2), at least one converted segment arranged downstream from said reading point, so that the second buffer memory (M2) stores a number no higher than a maximum number of converted segments arranged downstream from a reading point of said content, the associated raw segment being stored provisionally in the first buffer memory (M1).
Public/Granted literature
- US20180138998A1 METHOD FOR CONTINUOUSLY PLAYING, ON A CLIENT DEVICE, A CONTENT BROADCAST WITHIN A PEER-TO-PEER NETWORK Public/Granted day:2018-05-17
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