Skill-assistance in skill-based wagering
Abstract:
An electronic wagering event is performed on a gaming platform. The wagering event is based upon providing predetermined alignment of virtual symbols within a grid of frames in columns and rows. The processor provides a display of a random distribution of symbols within the frames of the grid on the video display The processor assigns a specific maximum number of symbol transfer steps that the player position may input from the player input controls at the player position. A visual display indicates how symbols are to be transferred within the frames of the grid on the video display to increase winning paylines. Upon exhaustion of the specific maximum number of symbol transfer steps that the player position may input, the processor determining correspondence of symbol distribution within the grids with respect to the paytable and resolves all wagers.
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