Invention Grant
- Patent Title: Method and system for immersive virtual reality (VR) streaming with reduced geometric acoustic audio latency
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Application No.: US16034203Application Date: 2018-07-12
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Publication No.: US10412529B1Publication Date: 2019-09-10
- Inventor: Ambrish Dantrey , Anshul Gupta
- Applicant: NVIDIA CORPORATION
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA Corporation
- Current Assignee: NVIDIA Corporation
- Current Assignee Address: US CA Santa Clara
- Main IPC: H04S7/00
- IPC: H04S7/00 ; G06F3/16 ; H04L29/06

Abstract:
A virtual reality (VR) audio rendering system and method using pre-computed impulse responses (IRs) to generate audio frames in a VR setting for rendering. Based on a current position of a user or a VR object, a set of possible motions are predicted and a set of IRs are pre-computed by using a Geometric Acoustic (GA) model of a virtual scene. Once a position change is actually detected, one of the pre-computed IRs is selected and convolved with a set of audio frames to generate modified audio frames for rendering. As the modified audio frames are generated by using pre-computed IR without requiring intensive ray tracing computations, the audio latency can be significantly reduced.
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