Methods and systems for rendering virtual reality content based on two-dimensional (“2D”) captured imagery of a three-dimensional (“3D”) scene
Abstract:
An exemplary method includes a virtual reality content rendering system receiving two-dimensional (“2D”) color data and depth data captured by a plurality of capture devices disposed at different vantage points in relation to a three-dimensional (“3D”) scene, receiving metadata, generating, for each vantage point associated with each respective capture device included in the plurality of capture devices, and based on the metadata and the depth data, a partial 3D mesh projected into a virtual 3D space to produce a partial representation of the 3D scene in the virtual 3D space, and generating, based on the partial 3D meshes projected into the virtual 3D space, and from an arbitrary viewpoint within the virtual 3D space, an image view of the virtual 3D space. The generating of the image view may comprise accumulating the partial 3D meshes projected into the virtual 3D space.
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