- Patent Title: Player biofeedback for dynamically controlling a video game state
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Application No.: US15369625Application Date: 2016-12-05
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Publication No.: US10427042B2Publication Date: 2019-10-01
- Inventor: Steven J. Bond , Michael S. Ambinder
- Applicant: VALVE CORPORATION
- Applicant Address: US WA Bellevue
- Assignee: Valve Corporation
- Current Assignee: Valve Corporation
- Current Assignee Address: US WA Bellevue
- Agency: Seed IP Law Group LLP
- Main IPC: A63F13/212
- IPC: A63F13/212 ; A63F13/42 ; A63F13/65 ; A63F13/63

Abstract:
Various embodiments are directed towards employing one or more physical sensors arranged on or in proximity to a video game player to obtain biofeedback measures that are then useable to dynamically modify a state of play of a video game. The sensors may be connected or even un-connected to the game player, replace, or otherwise augment traditional physical game controllers. The sensors gather various biofeedback measures and provide such measures to a biofeedback application programming interface (API). Before and/or during video game play, the video game queries the biofeedback API to request inferences about the game player's state of arousal. The response to the query is then used to modify the state of the video game play. Where the video game is a multi-player video game, biofeedback measures from other game players may also be obtained and used to further modify the state of the video game play.
Public/Granted literature
- US20170080339A1 PLAYER BIOFEEDBACK FOR DYNAMICALLY CONTROLLING A VIDEO GAME STATE Public/Granted day:2017-03-23
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