Computer architecture for emulating an output adapter for a correlithm object processing system
Abstract:
A device configured to emulate an actor in a correlithm object processing system that includes an actor engine. The actor engine is configured to receive an input correlithm object and to determine distances between the input correlithm object and each of the correlithm objects in an actor table. A correlithm object is a point in an n-dimensional space represented by a binary string. The distance between the input correlithm object and a correlithm object is based on differences between a binary string representing the input correlithm object and binary strings linked with each of the correlithm objects in the actor table. The actor engine is configured to identify a correlithm object from the actor table with the shortest distance, to fetch a real world output value from the actor table linked with the identified correlithm object, and to output the real world output value.
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