Training using virtual reality
Abstract:
Embodiments can use virtual reality (VR) for sports training according to embodiments of the present disclosure. In some embodiments, a VR model can be created from actual video of players. The VR model can be a spherical video. In this manner, players can be immersed in real situations, and thus the player can get more experience than the player otherwise would have had. Various technical features can be provided for enhancing such a system, e.g., synchronization of pointers on two screens, camera rigs with extended view to allow the camera rig to be placed further from a location of the players, analytics for rating players and controlling playback of a next play (action interval), and for allowing a user to feel translation while in a spherical video.
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