Priority switching based on resource usage patterns
Abstract:
A processing device in a system can allocate builds to execute jobs across servers in a distributed server environment such as a continuous integration (CI) or continuous deployment (CD) server environment, determine workload patterns, and store a workload pattern vector including a resource usage pattern for the builds and the servers. The processing device can provide an interface that allows a user to switch priorities of user-owned builds in server environments, even after execution of the jobs has begun. The user's ability to prioritize or reprioritize builds is limited to user-prioritizable builds as determined based on the resource usage patterns of the builds running the jobs. The user can thus prioritize some user-owned builds without adversely affecting builds of other users.
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