Invention Grant
- Patent Title: Optimizing processing time of a simulation engine
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Application No.: US16003859Application Date: 2018-06-08
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Publication No.: US10650567B2Publication Date: 2020-05-12
- Inventor: Daniel Church
- Applicant: FlyInside, Inc.
- Applicant Address: US NY Troy
- Assignee: FlyInside, Inc.
- Current Assignee: FlyInside, Inc.
- Current Assignee Address: US NY Troy
- Agency: McInnes & McLane, LLP
- Agent Jodi-Ann McLane
- Main IPC: G06T1/00
- IPC: G06T1/00 ; G06T15/00 ; G06T1/20 ; G06T1/60 ; G06T19/00

Abstract:
A method of optimizing a processing time of a simulation engine that executes to create a simulated experience for a user, includes the steps of identifying a number of components that comprise the simulated experience to be rendered for the user in a virtual reality environment; assigns execution of the plurality of components to at least two threads, where the at least two threads execute in parallel on a CPU to create the simulated experience, where the first thread processes a first portion of the components for components that require rapid execution to create a realistic experience within the simulated experience, and reduces a processing load of the first thread by assigning a second portion of the components to execute in a second thread, where the second portion requires less rapid execution than the first portion to create the realistic experience.
Public/Granted literature
- US20180357812A1 OPTIMIZING PROCESSING TIME OF A SIMULATION ENGINE Public/Granted day:2018-12-13
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