Systems and methods of distance-based shaders for procedurally generated graphics
Abstract:
An electronic system for displaying visual information to a user includes a head-mounted display (HMD) including a near-eye display (NED), a microprocessor in data communication with the NED, and a storage device in data communication with the microprocessor. The storage device has instructions stored thereon that, when executed by the microprocessor, cause the microprocessor to perform a method. The method includes identifying an origin point and target point and calculating an object distance between the origin point and the target point in three-dimensional space. The target point is part of a virtual object that is procedurally generated. The object distance is used to adjust a threshold value of a distance test. The method further includes determining a shader value for the target point and applying a shader to the target point to create a shaded virtual object. The shaded virtual object is then displayed to the user with the NED.
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