Invention Grant
- Patent Title: Shadow denoising in ray-tracing applications
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Application No.: US16354983Application Date: 2019-03-15
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Publication No.: US10740954B2Publication Date: 2020-08-11
- Inventor: Shiqiu Liu
- Applicant: NVIDIA Corporation
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA Corporation
- Current Assignee: NVIDIA Corporation
- Current Assignee Address: US CA Santa Clara
- Agency: Shook, Hardy & Bacon, L.L.P.
- Main IPC: G06T15/60
- IPC: G06T15/60 ; G06T15/06 ; G06T5/00 ; G06T5/20 ; G06T15/50

Abstract:
In various examples, the actual spatial properties of a virtual environment are used to produce, for a pixel, an anisotropic filter kernel for a filter having dimensions and weights that accurately reflect the spatial characteristics of the virtual environment. Geometry of the virtual environment may be computed based at least in part on a projection of a light source onto a surface through an occluder, in order to determine a footprint that reflects a contribution of the light source to lighting conditions of the pixel associated with a point on the surface. The footprint may define a size, orientation, and/or shape of the anisotropic filter kernel and corresponding filter weights. The anisotropic filter kernel may be applied to the pixel to produce a graphically-rendered image of the virtual environment.
Public/Granted literature
- US20190287291A1 SHADOW DENOISING IN RAY-TRACING APPLICATIONS Public/Granted day:2019-09-19
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