Systems and methods for a peripheral-centric augmented/virtual reality environment
Abstract:
In certain embodiments, a sensing and tracking system detects objects, such as user input devices or peripherals, and user interactions with them. A representation of the objects and user interactions are then injected into the virtual reality environment. The representation can be an actual reality, augmented reality, virtual representation or any combination. For example, an actual keyboard can be injected, but with the keys pressed being enlarged and lighted.
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