- Patent Title: Systems and methods for ray-traced shadows of transparent objects
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Application No.: US16281972Application Date: 2019-02-21
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Publication No.: US10762695B1Publication Date: 2020-09-01
- Inventor: Karl Henrik Halén
- Applicant: Electronic Arts Inc.
- Applicant Address: US CA Redwood City
- Assignee: Electronic Arts Inc.
- Current Assignee: Electronic Arts Inc.
- Current Assignee Address: US CA Redwood City
- Agency: Leydig, Voit & Mayer, Ltd.
- Main IPC: G06T15/60
- IPC: G06T15/60 ; G06T15/06 ; G06T7/90 ; G06T15/20

Abstract:
Rendering shadows of transparent objects using ray tracing in real-time is disclosed. For each pixel in an image, a ray is launched towards the light source. If the ray intersects a transparent object, lighting information (e.g., color, brightness) is accumulated for the pixel. A new ray is launched from the point of intersection, either towards the light source or in a direction based on reflection/refraction from the surface. Ray tracing continues recursively, accumulating lighting information at each transparent object intersection. Ray tracing terminates when a ray intersects an opaque object, indicating a dark shadow. Ray tracing also terminates when a ray exits the scene without intersecting an object, where the accumulated lighting information is used to render a shadow for the pixel location. Soft shadows can be rendered using the disclosed technique by launching a plurality of rays in different directions based on a size of the light source.
Public/Granted literature
- US20200273239A1 SYSTEMS AND METHODS FOR RAY-TRACED SHADOWS OF TRANSPARENT OBJECTS Public/Granted day:2020-08-27
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