Invention Grant
- Patent Title: Systems and methods for real-time complex character animations and interactivity
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Application No.: US16045476Application Date: 2018-07-25
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Publication No.: US10796469B2Publication Date: 2020-10-06
- Inventor: Michael Scott Hutchinson , Lawrence David Cutler , Apostolos Lerios
- Applicant: Baobab Studios Inc.
- Applicant Address: US CA Redwood City
- Assignee: Baobab Studios Inc.
- Current Assignee: Baobab Studios Inc.
- Current Assignee Address: US CA Redwood City
- Agency: Sheppard Mullin Richter & Hampton LLP
- Main IPC: G06T13/40
- IPC: G06T13/40 ; G06F17/16 ; G06T17/20 ; H04N19/463 ; G06T19/20 ; G06T13/20 ; G06T17/05 ; G06T15/04 ; H04N19/124 ; H04N19/46 ; G06T19/00 ; H04L29/06 ; G06K9/62 ; G06T9/00 ; G10L19/038 ; G10L19/00

Abstract:
Systems, methods, and non-transitory computer-readable media can receive virtual model information associated with a virtual deformable geometric model. The virtual model information comprises a complex rig comprising a plurality of transforms and a first plurality of vertices defined by a default model, and a simplified rig comprising a second plurality of transforms and a second plurality of vertices corresponding to the first plurality of vertices. The simplified rig and the complex rig are deformed based on an animation to be applied to the virtual deformable geometric model. A set of offset data is calculated. The set of offset data comprises, for each vertex in the first plurality of vertices, an offset between the vertex and a corresponding vertex in the second plurality of vertices. A compressed version of the set of offset data is exported to a real-time processing engine for real-time animation of the virtual deformable geometric model.
Public/Granted literature
- US20190035131A1 SYSTEMS AND METHODS FOR REAL-TIME COMPLEX CHARACTER ANIMATIONS AND INTERACTIVITY Public/Granted day:2019-01-31
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