Systems and methods for rendering reflections
Abstract:
Embodiments of the disclosure provide systems and method for rendering reflections. To add reflections to a pixel in an image, ray marching is used to attempt to find a ray intersection for primary reflections. When using rasterization to render a scene, objects outside the viewport are culled. As such, ray marching may fail in various situations, such as when a ray marched ray exits the viewport without intersecting any other object of the scene. In such a situation where ray marching fails, the ray can be re-cast as a ray traced ray. The ray traced ray is cast into the full 3D (three-dimensional) scene with all objects present (i.e., objects are not culled). Ray tracing is then used to attempt to find a ray intersection, i.e., for a primary reflection. The disclosed embodiments can be used in real-time or near-real time applications, such as video games.
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