Invention Grant
- Patent Title: Simulation stream pipeline
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Application No.: US16359732Application Date: 2019-03-20
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Publication No.: US10825225B1Publication Date: 2020-11-03
- Inventor: Ronald Radeztsky , Michael Koperwas
- Applicant: Lucasfilm Entertainment Company Ltd. LLC
- Applicant Address: US CA San Francisco
- Assignee: LUCASFILM ENTERTAINMENT COMPANY LTD. LLC
- Current Assignee: LUCASFILM ENTERTAINMENT COMPANY LTD. LLC
- Current Assignee Address: US CA San Francisco
- Agency: Sheppard Mullin Richter & Hampton LLP
- Main IPC: G06T13/20
- IPC: G06T13/20 ; G06T13/40 ; G06T17/10 ; G06T15/04 ; A63F13/69 ; G06T1/60

Abstract:
Some implementations of the disclosure are directed to a pipeline that enables real time engines such as gaming engines to leverage high quality simulations generated offline via film grade simulation systems. In one implementation, a method includes: obtaining simulation data and skeletal mesh data of a character, the simulation data and skeletal mesh data including the character in the same rest pose; importing the skeletal mesh data into a real-time rendering engine; and using at least the simulation data and the imported skeletal mesh data to derive from the simulation data a transformed simulation vertex cache that is usable by the real-time rendering engine during runtime to be skinned in place of the rest pose.
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