Synchronized jitter buffers to handle codec switches
Abstract:
Techniques are described for managing synchronized jitter buffers for streaming data (e.g., for real-time audio and/or video communications). A separate jitter buffer can be maintained for each codec. For example, as data is received in network packets, the data is added to the jitter buffer corresponding to the codec that is associated with the received data. When data needs to be read, the same amount of data is read from each of the jitter buffers. In other words, at each instance where data needs to be obtained (e.g., for decoding and playback), the same amount of data is obtained from each of the jitter buffers. In addition, the multiple jitter buffers use the same playout timestamp that is synchronized across the multiple of jitter buffers.
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