Personalized adaptation of virtual reality content based on eye strain context
Abstract:
Provided are techniques for personalized adaptation of Virtual Reality (VR) content based on eye strain context. An initial eye strain context for a user while wearing a VR headset to view VR content in a User Interface (UI) is determined. A UI adaptation and an intensity of the UI adaptation is identified, where the UI adaptation is any one of an object velocity back and forth adaptation, a rotation movement calibration adaptation, and an object position adaptation. Modified VR content is rendered in the UI by applying the UI adaptation based on the intensity of the UI adaptation. An updated eye strain context is determined. In response to determining that the updated eye strain context indicates that eye strain has decreased, a priority weight for the UI adaptation is increased and the UI adaptation, the intensity of the UI adaptation, and the priority weight are saved in a user profile.
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