Invention Grant
- Patent Title: Personalized adaptation of virtual reality content based on eye strain context
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Application No.: US16239377Application Date: 2019-01-03
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Publication No.: US10831266B2Publication Date: 2020-11-10
- Inventor: Srikanth K. Murali , Vijay Kumar Ananthapur Bache , Vijay Ekambaram , Padmanabha Venkatagiri Seshadri
- Applicant: International Business Machines Corporation
- Applicant Address: US NY Armonk
- Assignee: International Business Machines Corporation
- Current Assignee: International Business Machines Corporation
- Current Assignee Address: US NY Armonk
- Agency: Konrad, Raynes, Davda and Victor LLP
- Agent Janaki K. Davda
- Main IPC: G06F3/01
- IPC: G06F3/01 ; G02B27/01 ; G06T19/00 ; A61B3/00

Abstract:
Provided are techniques for personalized adaptation of Virtual Reality (VR) content based on eye strain context. An initial eye strain context for a user while wearing a VR headset to view VR content in a User Interface (UI) is determined. A UI adaptation and an intensity of the UI adaptation is identified, where the UI adaptation is any one of an object velocity back and forth adaptation, a rotation movement calibration adaptation, and an object position adaptation. Modified VR content is rendered in the UI by applying the UI adaptation based on the intensity of the UI adaptation. An updated eye strain context is determined. In response to determining that the updated eye strain context indicates that eye strain has decreased, a priority weight for the UI adaptation is increased and the UI adaptation, the intensity of the UI adaptation, and the priority weight are saved in a user profile.
Public/Granted literature
- US20200218342A1 PERSONALIZED ADAPTATION OF VIRTUAL REALITY CONTENT BASED ON EYE STRAIN CONTEXT Public/Granted day:2020-07-09
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