Mesh decimation techniques and validation
Abstract:
Techniques for decimating portions of a map of an environment are discussed herein. The environment can be represented by a three-dimensional (3D) map including a plurality of polygons and semantic information associated with the polygons. In some cases, decimation operations may be based on semantic information associated with the environment. Differing decimation operations and/or levels may be applied to polygons of different semantic classifications or differing contribution levels. Boundaries between regions having different semantic information can be preserved. Meshes can be decimated using different decimation operators or decimation levels and an accuracy of localizing can be compared using the various decimated meshes. An optimal mesh can be selected and sent to vehicles for localizing the vehicles in the environment.
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