Point cloud rendering on GPU using dynamic point retention
Abstract:
The present disclosure relates to generating a single vertex list/point-cloud list of an object for rendering the object in different complexity levels. The generated single vertex list comprises a large number of points obtained from external surfaces of the real-time object for detailed 3D representation and the list is updated with new batches of received point cloud vertices. The points are rendered from the single vertex list based on the correlation between zoom level and point retention factor. A scene's zoom/scaling level is altered by changing the distance of a camera to the objects represented by the rendered point cloud.
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