Invention Grant
- Patent Title: Improving area light shadows in computer generated scenes
-
Application No.: US16482377Application Date: 2019-03-19
-
Publication No.: US10891783B2Publication Date: 2021-01-12
- Inventor: Alexey Panteleev
- Applicant: Nvidia Corporation
- Applicant Address: US CA Santa Clara
- Assignee: Nvidia Corporation
- Current Assignee: Nvidia Corporation
- Current Assignee Address: US CA Santa Clara
- International Application: PCT/US2019/023043 WO 20190319
- International Announcement: WO2019/183149 WO 20190926
- Main IPC: G06T15/60
- IPC: G06T15/60 ; G06T15/80 ; G06T19/20 ; G06T15/06

Abstract:
Determining the occlusions or shadows for an area light within a scene is difficult, especially realistic shadowing in large and dynamic scenes. The disclosure provides an adaptive occlusion sampling process that uses voxel cone tracing to distribute the voxel tracing cones on the surface of area lights to obtain samples for shadowing in computer generated images or scenes. A method of adaptive occlusion sampling from a rectangular area light is disclosed that can be used to provide realistic shadowing in a computer generated scene. A process to compute a shadow of an area light within a scene is also disclosed herein that includes obtaining samples, employing voxel cone tracing, from a light surface of the area light based on sample points of a sampling grid created from sample patterns that are based on a determined number of cones.
Public/Granted literature
- US20200380772A1 IMPROVING AREA LIGHT SHADOWS IN COMPUTER GENERATED SCENES Public/Granted day:2020-12-03
Information query