Invention Grant
- Patent Title: Video game controlled by player motion tracking
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Application No.: US16435342Application Date: 2019-06-07
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Publication No.: US10950055B2Publication Date: 2021-03-16
- Inventor: Vladimír Hrin{hacek over (c)}ár , Ján Ilavský
- Applicant: Facebook Technologies, LLC
- Applicant Address: US CA Menlo Park
- Assignee: Facebook Technologies, LLC
- Current Assignee: Facebook Technologies, LLC
- Current Assignee Address: US CA Menlo Park
- Agency: Perkins Coie LLP
- Agent Colin Fowler
- Main IPC: A63F13/00
- IPC: A63F13/00 ; G06T19/00 ; A63F13/85 ; A63F13/428 ; H04L29/06 ; G06F3/01 ; G06F3/0481 ; G02B27/01 ; A63F13/211

Abstract:
A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.
Information query