Techniques for managing video game assets of viewers and hosts of video game broadcasts and related systems and methods
Abstract:
Embodiments relate to sharing a video game asset associated with a viewer with a player of a video game broadcast. A video stream of gameplay of a video game is received, wherein the video game is being played by a player using a first computing device. The received video stream is broadcast to a second computing device associated with a viewer. Data is received, from the second computing device, indicative of a request to modify a video game asset associated with a second account of the viewer so that the video game asset is available to the player through a first account of the player. The received data is processed to cause the video game asset to be available to the player through the first account.
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