Invention Grant
- Patent Title: Use of machine learning to increase or decrease level of difficulty in beating video game opponent
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Application No.: US16522320Application Date: 2019-07-25
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Publication No.: US11065545B2Publication Date: 2021-07-20
- Inventor: Matthew A. DeVico
- Applicant: Sony Interactive Entertainment LLC
- Applicant Address: US CA San Mateo
- Assignee: Sony Interactive Entertainment LLC
- Current Assignee: Sony Interactive Entertainment LLC
- Current Assignee Address: US CA San Mateo
- Agent John L. Rogitz
- Main IPC: A63F13/67
- IPC: A63F13/67 ; A63F13/798

Abstract:
Machine learning is used to determine one or more video game players' ability to defeat a non-player video game opponent, such as a boss. The level of difficulty in beating the video game opponent may then be increased or decreased based on the players' ability to beat the video game opponent. In some examples, another player may then opt in to the increased or decreased level of difficulty, or may choose to play the video game without the increased or decreased level of difficulty.
Public/Granted literature
- US20210023453A1 USE OF MACHINE LEARNING TO INCREASE OR DECREASE LEVEL OF DIFFICULTY IN BEATING VIDEO GAME OPPONENT Public/Granted day:2021-01-28
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