Dynamic rendering of low frequency objects in a virtual reality system
Abstract:
In some embodiments, a method renders a first set of objects at a first frame rate and a second set of objects at a second frame rate that is lower than the first frame rate. The method displays the second set of objects for a number of frames based on the second frame rate while displaying the rendered first set of objects at the first frame rate. It is determined when to render a new second set of objects at a different frame rate than the second frame rate. When it is determined that the new second set of objects should be rendered at the different frame rate than the second frame rate, the method renders the new second set of objects at a third frame rate different from the second frame rate.
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