Timer-based access for audio streaming and rendering
Abstract:
Example devices and methods are presented for timer-based access for audio streaming and rendering. For example, a device configured to play one or more of a plurality of audio streams includes a memory configured to store timing information and the plurality of audio streams. The device also includes one or more processors coupled to the memory. The one or more processors are configured to control access to at least one of the plurality of audio streams based on the timing information.
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