Simulation of robotic painting for electrostatic wraparound applications
Abstract:
Embodiments simulate electrostatic painting on a real-world object. An embodiment begins by receiving an indication of paint deposition rate and an indication of maximum paint accumulation for a given real-world robotically controlled electrostatic paint gun. Next, paint deposition of the given real-world robotically controlled electrostatic paint gun in a virtual environment is represented which includes, for a subject time period, computing total paint accumulation (electrostatic and direct) on a given surface element of a model representing the real-world object. In turn, a parameter file is generated that includes parameters accounting for the determined total paint accumulation for the given surface element, where the generated parameter file enables precision operation of the given real-world robotically controlled electrostatic paint gun to paint the real-world object.
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