Target object simulation using orbit propagation
Abstract:
Target objects are simulated using different triangle mesh sizes to improve processing performance. To perform the simulation, a seed point for the target object within a constraint volume is determined, the seed point representing a vertex of a first triangle forming part of the target object. One or more hexagonal orbits of triangles adjacent the first triangle are propagated, whereby the hexagonal orbits of triangles form the target object. The size of each triangle is determined based upon dimensions of the target object, and the target object is generated.
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