Computer-implemented method and a system for defining a path for a vehicle within an environment with obstacles
Abstract:
A computer-implemented method and a system for generating a path for a vehicle from a source to a target within a two-dimensional (2D) environment with one or more obstacles is disclosed. The obstacles may be dynamic, static or both. The method comprises generating, in a two dimensions-plus-time space, a velocity cone that represents a set of potential waypoints reachable from a first source for the vehicle moving at a speed, providing a polytope, obtaining at least one interception polygon by intersecting and projecting the velocity cone with the polytope on the 2D region; generating a 2D scene comprising interception polygons to avoid, computing a visibility graph algorithm for the 2D scene and obtaining a plurality of conflict-free sub-paths, and composing a valid path connecting the source to the target based on the plurality of conflict-free sub-paths.
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