Method and apparatus for controlling virtual camera in game
Abstract:
A method and apparatus for controlling a virtual camera in a game are disclosed. In the present application, a virtual camera is controlled to shift in response to a first touch operation for a visual field control region, and the virtual camera is controlled to enter a locked state according to a locking operation, thereby locking a game scene captured by the shifted virtual camera as a game scene rendered on a graphical user interface until restoring to control the movement of the virtual camera according to the position change of a virtual character when the locked state is unlocked.
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