Behavioural promotion in video games
Abstract:
A computer-readable recording medium including a program which is executed by a computer apparatus to provide a video game that is progressed by controlling a character operated by a player in a virtual game world, the program causing the computer apparatus to function as: a character generating unit that generates the character operated by the player, wherein the character is of one of a plurality of character classes in the game world, each character class having at least one associated behavioural trait; a character behaviour monitoring unit that evaluates a player-controlled behavioural characteristic of the character and determines whether the evaluated behavioural characteristic satisfies a respective predetermined condition, the predetermined condition being respective to the behavioural trait associated with the class of the character; and an award generating unit that generates at least one of: a positive indicator or reward if the evaluated behavioural characteristic satisfies the respective predetermined condition, or a negative indicator or punishment if the evaluated behavioural characteristic does not satisfy the respective predetermined condition.
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