System for offline object based storage and mocking of rest responses
Abstract:
An example system and method facilitates operation of a networked software application during periods of intermittent network connectivity, by selectively intercepting and shredding and/or unshredding service response messages. In a specific embodiment, the example system includes one or more pluggable shredders and unshredders to explode a payload into its constituent structured primitive objects for ease of consumption by the User Interface (UI) of the client application. The exploded payloads are stored in local cache, where the cached data is structured as compared to the received payload. One or more unshredders selectively reconstruct one or more response message payloads if client reissues the corresponding request message while offline. The client may operate as if it is online, and the system will provide one or more mock responses containing the last known data set for the scenario wherein the server cannot be reached.
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