- Patent Title: Dynamic character model fitting of three-dimensional digital items
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Application No.: US17160182Application Date: 2021-01-27
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Publication No.: US11568621B2Publication Date: 2023-01-31
- Inventor: James Steven Supancic, III
- Applicant: Blizzard Entertainment, Inc.
- Applicant Address: US CA Irvine
- Assignee: Blizzard Entertainment, Inc.
- Current Assignee: Blizzard Entertainment, Inc.
- Current Assignee Address: US CA Irvine
- Agency: Hickman Becker Bingham Ledesma LLP
- Main IPC: G06T19/20
- IPC: G06T19/20 ; G06T15/04 ; G06N20/00 ; G06T17/20 ; G06T15/10

Abstract:
Systems and methods for modifying three-dimensional digital items to fit different character models are described herein. In an embodiment a machine learning system is configured to compute a shape and size of three-dimensional digital objects to fit a second character model based on the shape and size that the same three-dimensional digital objects have to fit a first character model. A server computer receives particular input data defining a plurality of particular input vertices for a particular input three-dimensional digital object fit for the first character model. In response to receiving the particular input data, the server computer computes, using the machine learning system, particular output data defining a plurality of particular output vertices for a particular output three-dimensional digital object, the particular output three-dimensional digital object comprising the particular input three-dimensional digital object fit for the second character model. The server computer then causes displaying, on the client computing device, of the particular output three-dimensional digital object combined with the second character model.
Public/Granted literature
- US20220207843A1 DYNAMIC CHARACTER MODEL FITTING OF THREE-DIMENSIONAL DIGITAL ITEMS Public/Granted day:2022-06-30
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