Invention Grant
- Patent Title: Techniques for anisotropic texture filtering using ray cones
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Application No.: US17145016Application Date: 2021-01-08
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Publication No.: US11676326B2Publication Date: 2023-06-13
- Inventor: Tomas Akenine-Moller , Jakub Boksansky
- Applicant: NVIDIA CORPORATION
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA Corporation
- Current Assignee: NVIDIA Corporation
- Current Assignee Address: US CA Santa Clara
- Agency: Artegis Law Group, LLP
- Main IPC: G06T15/06
- IPC: G06T15/06 ; G06T15/04 ; G06T15/00 ; G06T1/20 ; G06T3/40 ; G06T15/10

Abstract:
One embodiment of a method for computing a texture color includes tracing a ray cone through a graphics scene, determining at least one axis of an ellipse formed by the ray cone intersecting a plane associated with geometry within the graphics scene at a hit point, computing one or more gradients along the at least one axis of the ellipse, and computing a texture color based on the one or more gradients and a texture.
Public/Granted literature
- US20210350608A1 TECHNIQUES FOR ANISOTROPIC TEXTURE FILTERING USING RAY CONES Public/Granted day:2021-11-11
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |
G06T15/06 | .光线跟踪 |