Chat application using a gaming engine
Abstract:
A system and method includes providing, by a first instance of a messaging application hosted by a game engine executing on a first client device, a user interface for messaging with a second client device; receiving first instructions to render a first three-dimensional (3D) object in the user interface of the first client device, wherein the first 3D object is initiated by a second instance of the messaging application of the second client device; rendering, by the game engine, one or more first frames to generate the first 3D object for the presentation in the user interface of the first client device based on the first instructions; and causing the presentation of the one or more first rendered frames of the first 3D object in the user interface of the first instance of the messaging application of the first client device.
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