Methods for cloth simulation for animation
Abstract:
Example embodiments of the described technology provide methods for generating quasistatic models of textile and/or skin tissue objects for computer animation. The method may comprise optimizing an energy function defining a cloth object to minimize stretching and bending. The method may also comprise modeling collisions of the cloth object with one or more surfaces of an underlying collision object. In some embodiments the collisions are modelled with inequality constraints.
Public/Granted literature
Information query
Patent Agency Ranking
0/0