Virtual experience pillars
Abstract:
Described herein are techniques for providing a virtual experience including, but not limited to, the use of a virtual experience “pillar,” or virtual rotation of a virtual area and/or a participant in the virtual area. The entry of a participant into a physical environment via a physical entrance area is detected. The participant uses a head-mounted display (HMD) to view a virtual environment associated with the physical environment, the virtual environment including a virtual entrance coinciding with the physical entrance area. An outer virtual environment, and a virtual pillar upon which a virtual avatar representing the participant stands, are caused to be displayed in the virtual environment viewed by the participant.
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